Virtual reality is opening up a world of possibility for the creative arts. During the event, attendees were able to put on a virtual reality VR headset and experiment with Tilt Brush and other VR experiences. We work with everyone — artistic projects, corporate, broadcasters, charities etc. There are three new headsets launching in the next couple of months — exciting stuff. But with VR, you can watch it again from the best seat in the house. Morrow pointed out how you can also create art in VR.
Subscribe Today at Huge Savings! Once the preserve of game developers, space agencies, and military training facilities, virtual reality VR is fast becoming a formidable means for artistic expression, as evidenced by a suite of new works by notable artists making waves at museums over the past year. The work is a visceral odyssey in which a disembodied viewer travels throughout internal organs of the human body before being jettisoned out into the vastness of the cosmos. Encountered objects, also made of words, hover in space, their individual letters surrounding the viewer like flurries of falling snow. As artists seek to find their own footing within the new medium, technology is evolving to support them. So, we began investing heavily in programming that was well beyond the gaming sphere, and HTC Vive Arts was born.
You have to be innovative and original. You also have to be very talented or at least determined to create art. This is really important when we are talking about creating art in virtual reality. Virtual reality is the term we use to describe a three-dimensional, computer-generated environment.
That summer, I had my first virtual reality VR experience. I knew someone who was exploring the use of the technology for surgical simulators: they showed me their project and then we played a game in which you run around an abandoned fort killing zombies with a bow and arrow. Rafman has become something of a poster boy for a generation of young artists who in recent years have begun to experiment with VR — often teaching themselves how to use programming software to create their simulations themselves: Jacolby Satterwhite, Rachel Rossin and Lawrence Lek, to name a few. A small number of groups and institutions known for their particular interest in new media art — such as DIS, the collective who curated the Berlin Biennale in , and the New Museum, whose art and tech incubator NEW INC appointed Rossin as its first virtual reality fellow in — have supported and exhibited this work from the start.